Tuesday, November 3. 2009
Wednesday, July 29. 2009
Tuesday, July 28. 2009
I keep seeing this ad on slashdot and I'm wondering why we don't have incredibly suggestive ads on our site. AoD, I demand more flash banners on our site that are suggestive in nature. In fact, I'm not even sure whether this ad is for a normal playable video game or a porn game.
Friday, April 10. 2009
I knew it was going to be happening. But I was completely thrown off guard last night. While watching TV, a commercial for Guitar Hero Metallica came on. As most of you know, I don't care for Guitar Hero or Rock Band type games. But this just might get me to play:
Monday, August 18. 2008
So, I'm looking for a game in the same vein as Myst: Clever puzzles and strategies with a fun storyline. Actually, the storyline doesn't even have to be that good, as long as the puzzles are. Any suggestions? Remember, I'm a Mac User, but don't worry about checking. I'll do that. You just pony up the good stuff.
Thanks in advance.
Monday, July 7. 2008
Do you remember that game I introduced a while back, called "Powder"? In that same vein, I bring you This Is Sand - and I find it difficult to argue with the assertion, as long as you accept the implied "virtual".
[Ed: Stay away from the "gallery", it's NSFW...I don't know why people feel they need to draw such things, I already know what mine looks like...]
Tuesday, May 27. 2008
In the spirit of prepping everyone for tonight's session, I'm going to write about Dungeon Siege the movie and game.
"Where's the packmule?" That's really the question you have to ask when watching In the Name of the King: A Dungeon Seige Tale. Sure, the movie starts off well enough, a few extra characters here and there to give some opportunities for exposition. Jason Statham is Farmer, which is okay considering your character is referred to as a farmer in game and it seems a little farfetched to have the audience select an avatar at the beginning of the movie.
Oh! What's that? Why, yes, I did hear right, that's old Norick, just like at the beginning of the game he's come to warn farmer of impending doom! And. . .he's played by Hellboy? Awesome! Wait a second. He's not dying. He's standing there. Talking about vegetables. Hmm, maybe he'll die later on.
Moving along, we meet Farmer's very hot farmwife. Nice. The movie continues onward with the kruggs attacking. Matthew Lillard delivers a stunning, Oscar-worthy performance as the village idiot. There are fantastic battles with ninjas, friendships are formed, betrayals abound, and best of all, there are long simmering stares.
It must be some time after the tree women make their second appearance (kiss already!) that you realize. . .wait. . .they've missed the best character in the game! How could they not include Pack Mule! How many times has that noble beast turned the tide of battle while fighting through endless hordes of krugg in game. His ability to carry all your loot and occasionally kick some small enemy to death is vital. VITAL! You can bet that Gimli and that girl with the funny nose aren't going to pack all your loot out of the enemy dungeon.
Then the credits roll. So sad.
Overall, I give the movie two stars out of five, because it got two things really, really right. First off, the scene with Farmer running over the top of the battle jumping from krugg head to krugg head was perfect. You can't ask for a more over the top scene. Secondly, the scene where Shaggy gets out of the Mystery Machine and starts firing arrows at Burt Reynolds is something everyone should see. Really, just a masterful sequence of events there. In summary, if you're a fan of the game and enjoy bad dialogue mixed with wooden acting, I highly recommend this movie.
Sunday, April 13. 2008
I've never been able to play any of the "Paper Mario" games, but they've always fascinated me. However, this game seems to have taken the "2D vs 3D" thing to the next level, and I'd love to give it a try. Watch closely to see how something's position in the 3D world doesn't matter once you have the correct 2D perspective - there's one shot where the guy would have to jump nearly all the way across the screen to make it to the next block in 3D, but a simple rotation puts it right next to him.
Wednesday, March 12. 2008
Thursday, November 1. 2007
Here's a YTMND site with shots of the game and the credits song playing in the background.
Thursday, October 25. 2007
More About That Portal Song Posted by Ancient of Days in Gaming at 23:48
For those of you who have actually listened to it, it might make you smile to know that the super-awesomeness that is the Portal end-theme was written by the same creative genius who brought us that instant class, Code Monkey.
Thursday, October 25. 2007
"Words are ill-suited tools to describe the sheer amusement value of Portal. At about three hours long, it's one of the shortest games you'll play this year. You have absolutely no offensive weaponry, no special powers, and for most of the game your only real opponent is yourself. It's still, bar none, one of the best games I've ever played."
If you haven't heard it yet, and don't mind a bit of a spoiler for the game, I really suggest you go listen to the Ending Theme.
This was a triumph.
I'm making a note here:
It's hard to overstate my satisfaction.
We do what we must because we can.
Man. Could you possibly have created a more AoD-oriented game?
Monday, July 9. 2007
Tuesday, June 26. 2007
Tuesday, December 6. 2005
Brandon sent me this link. I thought you all might interested. . .
So, Gnomeregan on Silver Hand tonight?
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