Thursday, January 20. 2011The hand of fate
The D&D group I regularly attend is in the process of starting a new campaign. In doing so we decided to switch things
up a little by adding a new (to us) "Fate" system. I've really enjoyed this as it has allowed me to give my character an
in-depth background. My last real character was a lot of fun to play, but his back story came from the jokes and
collaborative meta-gaming as to how he had all of his quirks. We are currently playing an enjoyable L5R game. However I
find myself being unable to put my self into the world or my character. Part of it is that I don't know the back story
and as this is only a space filler game have no intention of learning it. To a lesser degree is the fact that I made my
character bad on purpose as I plan on doing a lot of TrekWest5 when we get around to Babylon 5. That way he isn't an
essential part of the party and nobody suffers when he disappears. I guess the bottom line is that he isn't "real" to
me. I have a large email chain going on with my group as we discuss our characters and their respective backgrounds. We
all come from the same village which means that any large scale event in our lives probably effected everyone on some
level. As an example one of the couples in our group have chosen to play sibling . Part of their back story includes the
death of the rest of their family in a fire which consumed the family home. Because of that we have to figure out how
that changed them (one now has hysterical blindness) as well as how it changed the village. I was wondering what you
guys think about this kind of gaming. Is this something that will keep us playing through the slower parts of a long
campaign or is it a big build up for nothing?
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I would suggest you learn to enjoy that part of the game for what it is, instead of trying to figure out how it's going
to benefit the "real" game. Especially for those of us who aspire to be writers - and I know you have more
than one of these in your group - sometimes the creation of the backstory is as much a part of the enjoyment as the
actual roleplaying is.
Comments (2)
Also, learn how to use a freaking paragraph. You're my brother, stop embarrassing us both in public like this.
Comments (2)
That is not completely true. Most of the time my back-story is just incredibly simple. If I left it up to you nut jobs
I would be dancing naked with trees or something just as far fetched.
And I want to be clear, NONE of my characters has ever done that. Comment (1)
I love that kind of gaming; not because it might affect the overall story campaign, but because it is fun in and of
itself. (I realize that AoD just said this but it bears repeating.)
Comments (2)
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